Star Wars Rogue Squadron III: Rebel Strike |
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North American cover art |
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Developer(s) | Factor 5 |
Publisher(s) | LucasArts Electronic Arts (Japan) |
Platform(s) | GameCube |
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Genre(s) | Action, |
Mode(s) | Single-player, multiplayer |
Rating(s) | |
Media/distribution | 1 × GameCube Optical Disc |
Star Wars Rogue Squadron III: Rebel Strike is a Star Wars video game developed by Factor 5 and published by LucasArts exclusively for the Nintendo GameCube. The game follows Rogue Squadron, which, under the command of Luke Skywalker and Wedge Antilles, uses starfighters to engage and defeat the Galactic Empire. The game is set during the original Star Wars trilogy and recreates battles that take place during those films.
Rebel Strike was developed as a sequel to Star Wars: Rogue Squadron and Star Wars Rogue Squadron II: Rogue Leader. It added the ability for the player to leave their starfighter to participate in ground battles as well as to enter and pilot other vehicles during certain missions. The game also has a multiplayer mode that allows two players to play all but two of the missions from Rogue Leader co-operatively. Being a "second generation game" (as producer Julian Eggebrecht states in the aforementioned documentary), the production team felt the need to expand upon the game's predecessor Star Wars Rogue Squadron II: Rogue Leader by adding enhanced atmospheric effects, more impressive explosions and the capability of having many more enemies on-screen at once, among other improvements.
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The story is set shortly after the destruction the of the Death Star above Yavin 4. The Empire drives the Alliance off the moon, leaving the Alliance searching for a planet to serve as their next base. Tycho Celchu, an Imperial officer, defects to the Alliance on Dantooine and leads them to a group of scientists on Ralltiir who wish to defect. During the battle to rescue them, Rogue Squadron member Sarkli defects to the Empire. Despite this, Rogue Squadron and the scientists escape safely in a transport craft. The Rebels settle on Hoth, but the Battle of Hoth forces them to leave as the Empire attacks and destroys their base.
The Wedge Antilles campaign takes place after the Battle of Hoth, leading a raid on Bakura to extract rebel hostages from the orbiting prison. Sarkli leads Rogue Squadron into Geonosis's orbit, where they both crash following an ambush by TIE fighters and Imperial Escort Carriers. Fighting stormtroopers and battle droid remnants and making use of various pieces of deactivated Galactic Republic machinery left over from the Battle of Geonosis, they escape, and Wedge flees the system. This uncovers a ploy intended to wipe out part of the Alliance fleet over Dubrillion, and in response, Rogue Squadron raids the shipyards of Fondor to disable an experimental Star Destroyer. Emperor Palpatine reveals that the recent battles were manipulated, making the Rebels overconfident of themselves and disadvantaging them in the upcoming Battle of Endor. Nevertheless, Han Solo, following his rescue from Jabba the Hutt disables the shield protecting the Death Star II over Endor, while killing Sarkli, allowing the Rebels to achieve victory.
The game contains on-foot missions and space battle missions as in the previous Rogue Squadron games. The game also includes some unlockable classic missions inspired by the movies.
Co-Op: Co-Op has all of the missions of Rogue Squadron II: Rogue Leader with split-screen (excluding the levels "TRIUMPH OF THE EMPIRE" and "REVENGE ON YAVIN"). Players share the same pool of lives.
Versus: Has a variety of modes, like: Dogfight, Survival, etc. In this mode, the player can pilot several craft including X-Wings, A-Wings, TIE Fighters, and Darth Vader's TIE Fighter.
The game has received generally positive reviews, most of them praising the intense gameplay and the ability to have more enemies on screen. It currently has a 7.8 on GameSpot, and an 8.3 on IGN. While most of the reviews were positive, it was criticized for the on-foot missions, with people stating that they felt clunky and unrefined.[2]
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